Update 1
PHAE: Into The TACK DEMO » Devlog
hey all, it’s me. the initial launch of the Tack Demo was a wee bit rushed. well, not rushed- there was a lot that needed to be addressed that i initially missed. sorry about that. hopefully this new update fixes a buncha problems you might’ve had. hope you enjoy this updated teaser while i work on making chapter 1 of Into The Shatterverse.
UPDATE 1 - Changelog
- altered level design
- added a unique sprite for being in turbo speed
- increased time it takes to reach superturbo speed
- fixed a crash with the pause menu
- added an option to reset keybinds
- added an option to separate the slide/dive input from the down key onto its own button
- fixed plenty of sprite origin conflicts
- moved the credits out of the bonus ball game into its own room
- added names for each room that pop onto screen
- adjusted slam behavior with slopes to be (hopefully) more consistent
- fixed plenty of font offset issues
- made the results text more readable on the victory screen
- added a line of text that shows how long it took to beat the level
- added one more npc
- tweaked the look of the pause menu
- fixed an issue with the master volume slider not functioning
- fixed a visual error where the player could clip into their own house
- fixed the checkpoint sprite being a placeholder graphic
- redid the logo
- rewrote tack’s dialog
- removed the tutorial sign from tack’s challenge informing the player about how to break pottery
Files
Shatterverse_TackDemo.zip 60 MB
1 day ago
Get PHAE: Into The TACK DEMO
PHAE: Into The TACK DEMO
a short 1 level romp with speedy platforming!
| Status | Released |
| Author | phae |
| Genre | Platformer, Adventure |
| Tags | 2D, antonblast, Pixel Art, Pizza Tower, Short, Singleplayer, sonic |